Nak full guide (shot2 formula) K n a t darkhalf365
Originally from CGB guoer and zhiqingxiangyan
=A=.full bar power formula (Divide full screen into 13parts)
half screen=distance6.5 , 3/4 screen=distance10, full screen=distance13
1) No wind
Power=full bar
Angle=90-0.8*distance
Here is angle in accordance with full screen
1distance89.2 degree
2 distance 88.4 degree
3 distance 87.6 degree
4 distance 86.8 degree
5 distance 86 degree
6 distance 85.2 degree
7 distance 84.4 degree
8 distance 83.6 degree
9 distance 82.8 degree
10 distance 82 degree
11 distance 81.2 degree
12 distance 80.4 degree
13 distance 79.6 degree
--------------------------
For example:
You like to hit opponent at 8 distance, shooting angle=90-(4/5)*8=83.6,power=full bar
Hit opponent at 13 distance, shooting angle= 90-(4/5)*13=79.6, power=full bar
2) Wind
head wind: angle=90-0.8*distance- wind amount*factor
tail wind: angle=90+0.8*distance+ wind amount*factor
Here is factor chart
(Nak full power.jpeg)
(http://www.imgpost.com/images/RVq39878.gif)
For the angle changes , Approximately we need to add few degree under tail wind. and reduce few degree under head wind
The adjusting amount please see the chart below:
Light wind adjusting chart (1.jpeg)
(http://www.imgpost.com/images/b9s73661.jpg)
Intermediate wind adjusting chart (2.jpeg)
(http://www.imgpost.com/images/2Ui73690.jpg)
Heavy wind adjusting chart (3)
(http://www.imgpost.com/images/lP773714.jpg)
=B= Banpao formula(Divide full screen into 20 parts)
Power=3.1-3.5
Angle=90-0.8*distance – or + wind amount* factor
1/4screen=5distance,1/2 screen=10 distance,3/4 screen=15 distance,full screen=20 distance,1.5 screen=30 distance
Here is angle in accordance with 1.5 screen
1 distance 89.2
2 distance 88.4
3 distance 87.6
4 distance 86.8
5 distance 86 power3.1
--------------------------
6 distance 85.2
7 distance 84.4
8 distance 83.6
9 distance 82.8
10 distance 82 power3.15
--------------------------
11 distance 81.2
12 distance 80.4
13 distance 79.6
14 distance 78.8
15 distance 78 power3.2
--------------------------
16 distance 77.2
17 distance 76.4
18 distance 75.6
19 distance 74.8
20 distance 74 power3.25
--------------------------
21 distance 73.2
22 distance 72.4
23 distance 71.6
24 distance 70.8
25 distance 70
26 distance 69.2
27 distance 68.4
28 distance 67.6
29 distance 66.8
30 distance 66 power3.5
--------------------------
For example:
To hit enemy at 17distance,angle=90-0.8*17=76.4,power 3.25
At 25distance,angle=90-0.8*25=70,power3.5
Here is factor chart: (nak banpao.jpeg)
(http://www.imgpost.com/images/O9x73777.jpg)
For the angle changes , Approximately we need to add few degree under tail wind. and reduce few degree under head wind
The adjusting amount please see the chart below:
Light wind adjusting chart (1.jpeg)
Intermediate wind adjusting chart (2.jpeg)
Heavy wind adjusting chart (3)
\
=C= 30Pao formula(Divide screen into 30 parts) advise to use within 1/2 screen
power=2.6-2.9(adjust by urself)
angle=90-0.8*distance – or + wind amount*factor
Here is angle in accordance with 1/2 screen
1distance 89.2
2 distance 88.4
3 distance 87.6
4 distance 86.8
5 distance 86
6 distance 85.2
7 distance 84.4
8 distance 83.6
9 distance 82.8
10 distance 82
11 distance 81.2
12 distance 80.4
13 distance 79.6
14 distance 78.8
15 distance 78
wind factor please use in accordance with Banpao chart
For the angle changes , Approximately we need to add few degree under tail wind. and reduce few degree under head wind
The adjusting amount please see the chart below:
Light wind adjusting chart (1.jpeg)
Intermediate wind adjusting chart (2.jpeg)
Heavy wind adjusting chart (3)
=D= 40Pao formula(Divide screen into 40 parts) advise to use within 1/2 screen
power=2.4-2.7(adjust by urself)
angle=90-0.8*distance – or + wind amount*factor
Here is angle in accordance with 1/2 screen
1 distance 89.2
2 distance 88.4
3 distance 87.6
4 distance 86.8
5 distance 86
6 distance 85.2
7 distance 84.4
8 distance 83.6
9 distance 82.8
10 distance 82
11 distance 81.2
12 distance 80.4
13 distance 79.6
14 distance 78.8
15 distance 78
16 distance 77.2
17 distance 76.4
18 distance 75.6
19 distance 74.8
20 distance 74
For the angle changes , Approximately we need to add few degree under tail wind. and reduce few degree under head wind
The adjusting amount please see the chart below:
Light wind adjusting chart (1.jpeg)
Intermediate wind adjusting chart (2.jpeg)
Heavy wind adjusting chart (3)
=E= basic 66 angle BJSL
1)No wind
angle=66 degree
power below
1/8 screen 1.15/66
1/4 screen 1.35/66
3/8 screen 1.7/66
1/2 screen 1.9/66
5/8 screen 2.1/66
3/4 screen 2.4/66
7/8 screen 2.6/66
1 screen 2.8/66
2)Wind
head wind: angle=66 - wind amount*factor
tail wind: angle=66- + wind amount*factor
Here is wind factor chart :BJSL66 from k n a t =shanghai=Hong Hong
(http://www.imgpost.com/images/DYk73819.jpg)
For the angle changes , Approximately we need to add few degree under tail wind. and reduce few degree under head wind
The adjusting amount please see the chart below:
Light wind adjusting chart (1.jpeg)
Intermediate wind adjusting chart (2.jpeg)
Heavy wind adjusting chart (3)
=F= basic 74 angle BJSL
1)No wind
angle=74 degree
power below
1/8 screen 1.5/74
1/4 screen 1.7/74
3/8 screen 2.1/74
1/2 screen 12.3/74
5/8 screen 2.5/74
3/4 screen 2.85/74
7/8 screen 3.05/74
1 screen 3.25/74
2)Wind
head wind: angle=74 - wind amount*factor
tail wind: angle=74- + wind amount*factor
Here is wind factor chart :BJSL74 from k n a t = ShangHai= HongHong
(http://www.imgpost.com/images/f7X73853.jpg)
For the angle changes , Approximately we need to add few degree under tail wind. and reduce few degree under head wind
The adjusting amount please see the chart below:
Light wind adjusting chart (1.jpeg)
Intermediate wind adjusting chart (2.jpeg)
Heavy wind adjusting chart (3)
=G= basic 84 angle BJSL
1)No wind
angle=82 degree
power below
1/8 screen 1.7/82v
1/4 screen 2.25/82
3/8 screen 2.8/82
1/2 screen 3.25/82
5/8 screen 3.6/82
3/4 screen 4.0/82
7/8 screen --- N/A
1 screen ----N/A
2)Wind
head wind: angle=82 - wind amount*factor
tail wind: angle=82- + wind amount*factor
Here is wind factor chart :BJSL82 from k n a t =ShangHai= HongHong
(http://www.imgpost.com/images/S4c73873.jpg)
For the angle changes , Approximately we need to add few degree under tail wind. and reduce few degree under head wind
The adjusting amount please see the chart below:
Light wind adjusting chart (1.jpeg)
Intermediate wind adjusting chart (2.jpeg)
Heavy wind adjusting chart (3)
First: Who divides the screen into thirteen parts?
Second: :blink: No way I could be bothered to use that. If it's right though, it looks like good info for the people that like to use it. :P
learn banpao formula 1st
QuoteFirst: Who divides the screen into thirteen parts?
Second: :blink: No way I could be bothered to use that. If it's right though, it looks like good info for the people that like to use it. :P
Brenneh: 800px / 13 ~= 62px? You can probably visualize how long is 62px on your monitor.
darkhalf: 我不打蜘蛛,好文,就帮你顶一顶.
QuoteBrenneh: 800px / 13 ~= 62px? You can probably visualize how long is 62px on your monitor.
If you say so. >_>
I'll stick to my methods of shooting. :lol:
wah... This darkhalf is truly a contributing member =-o Only posts are full guides =X
Wow this is complicated..
Anyways, good job on the guide.^^
nice, looks awsome. Good Job ^_^
i just stopped reading when you said
QuoteFor example:
You like to hit opponent at 8 distance, shooting angle=90-(4/5)*8=83.6,power=full bar
Hit opponent at 13 distance, shooting angle= 90-(4/5)*13=79.6, power=full bar
Gj on the guide tho =)
Damn all those numbers hurt my brain :wacko: But anyways nice guide, it almost makes me want to play with nak again.
I'm looking at his signature.. Well, don't tell me you'r really playing with those rulers and papers. -.- I don't.
QuoteI'm looking at his signature.. Well, don't tell me you'r really playing with those rulers and papers. -.- I don't.
lol... What happens when you enter gb tournament in a cyber cafe/LAN? How will you survive?
Call me noob....but how does one get a decimal on an angle on Gunbound? :blink:
But still obviously alot of work was put into this. Good job!
is it just me or do the images not work?
QuoteQuoteI'm looking at his signature.. Well, don't tell me you'r really playing with those rulers and papers. -.- I don't.
lol... What happens when you enter gb tournament in a cyber cafe/LAN? How will you survive?
Anyone from FEEL is a great player, so I think he would "survive" quite well.
I do find it kind of ironic though, that a guild called feel is mostly formula users. maybe the name should be "FORMULA" :lol: But still, between Lort and FEEL, those are the two best guilds with FEEL problably coming out on top.
This would be great with pics. He's got a few posts on my forum so I'll try to track this poster down and get him to fix the broken image links. Wind adjustment is a big part of using nak shot 2, almost anyone can make 0 wind shots.
Moved to guides.
Nak formula? Doesn't that take the fun out? Personally I just guess. Cycle angles while charging power (sometimes even moving) and let go when I get that internal click that tells me this is the power I want for this angle.
This is one of the most boring and common and irritating posts on gbgl I find. It makes me want to abuse my mod powers and delete it, but of course I can't. But boy, I'm SO sick of seeing it -
Some guy posts a formula
Some guy replies: I personally don't use formulas, I like to use feel or _________ blah blah blah.
Well that's nice, what did you contribute to the discussion? You informed the world of how you personally like to shoot. The problem is the world didn't ask and doesn't give a shit. Please don't reply just because you need to make some kneejerk anti-formula statement. It doesn't reduce the fun of playing any bot (for a lot of us, maybe it would for you) and in any case, the formulas will exist and be shared whether you like 'em or not.
kao
sry . i dint log on this forum these days. now i re post all my pics
to phantomd: of course. i play with them.
So far I haven't seen a nak formula that looked like it would replace a good feel for nak and remain intuitive.
I mean for simple shots I'm sure it'd work really well but there are some shots I just can't imagine a formula being able to handle, not with shot 2 anyway, so what then you wing it or use shot 1?
Why are you getting your panties in a wad anyway? Small thing to be so unsettled by.
shrug, getting unsettled is my personal hobby.
<3
But yeah, a formula can handle shot 2 as well as feeling can - you haven't seen it, but it exists. It's easy to fall into the thinking that "if I haven't seen it, it doesn't exist" I played 10,000 games before I saw a trico who could 3in1 every shot for 2 or 3 games straight. I don't think I saw 1 wind hook until after about 3k games. I only saw a boomer lightning bunge on metamine twice and will never see it again. Someone out there is quietly using a formula... an existing one or one he already created... to tear shit up with nak.
And if it's not already out there I plan on becoming that guy :D ...I've been having a lot of success with 3 bar and armor-to-nak conversion formulas.
Does anyone thing we should merge all the nak guides together?
darkhalf- i'd enjoy looking at your screenies if you can find a new host. they don't display in firefox for me, anyway.
Me too. I'm just getting into nak recently, never really played it before ^^;
Im sorry but your fing noob if you cant even use nak. i mean i guess ill give them long range but otherwise nak is easy
Well this has been buggin me for quite a considerable amount of time, but i reckon nak is easier than u think.
The basis of easy shots shud be based on 30 split using 2.5 power.
If you know Nak and the depth of that shot, you should know when to use 2.95-3.0 power using 20 parts.
Also know your angle 32 with armor, as it will be useful with nak.
These ways account for all light and medium winds '...as long as your drag is exact and accurate'. (GA)
For Further shots, there is a full bar formula relatively accurate (which can be used for less than 1SD also), n basically knowing how to change your angle when wind increases or decreases by a certain degree. Also to know how much power to adjust by when the wind changes by that degree.
Nak is only made complicated because most of the time ppl are like..yeahh ill try sum high angle sh1t, when its possibly easy for sum1 jus to use low angle like 32, where shot 2 takes up minimal space within the ground rather than a huge surface area with hi angle shots.
That also distinguishes wat is fun and wat is not in nak.
Off topic, I've never gotten how formulae work. I need a guide that explains the formula really well. 'Cause, ya know, I'm an airhead.
On topic, that's hella complicated math. I imagine formulas can make you hit every time, but if you figure in tornadoes, land, etc,
you have to have a lot of GunBound practice under your belt before a formula will help you very much. So I'm gonna guess a
hard mix of formulae and GunBound skill is best, altogether.
Satoshi, I wrote a formula-use guide.
Here's the link, hope it's easy to understand.
http://creedo.gbgl-hq.com/using_formula.php (http://creedo.gbgl-hq.com/using_formula.php)