So, with the advent that is World Champion, what bots do you think need nerfing, and in what way?
I think kal's damage might need to be toned down a bit. And i have no idea why they gave lighting the extra 10 angle.
Mage and boomer could use higher delay, or maybe armor and nak need theirs lowered...
Boomer is clearly an overpowered bot. Hard to use but still does crazy overkill damage...
For frog, it needs a weapon that blows up on contact, and a shot that has more delay than the other... How about making it so that shot1 rolls forward, shot2 rolls backwards, but shot1 does less damage and explodes when it comes in contact with the enemy, regardless of whether it hit land? Perhaps increase damage depending on roll time, but make it so the enemy's land can be destroyed, because at the moment it's possible to make frog completely useless.
Frog would have been a great idea if land couldn't be destroyed, but that clearly isn't the case, now, is it? :P
Heals need to give the same amount of health to all bots, it's never been logical that the mobiles with the most health/defense get a healing bonus. Moreover, the mobiles which don't get a healing bonuses are those who are weak to creatures!
What else... hmm... Kalsiddon, yes, obviously needs something done.
Nak needs to be able to walk more, and I'd truly appreciate if damage was proportional to the amount of time the shot spent underground, to undermine nak tapping, encourage high angling.
Remove aduka. :)
That's about it ;p
id like to see boomer with about 750 shot 1, 920 shot 2, 1280 (same) for ss, and damage lowered a tad.
sate - takin out >.>
nak - more movement, better ss
armor - lower delay, increased true angle/angle (by 2 or 4 angles)
raon - better shot 1, i always had a silly idea of 1 raon baby that walks for 3 seconds and blows up like frog. but if u shoot a high angle it shoots out a lil parachut at the highest point of the shot and parachuted down. yes its silly, but it would be cool :P maybe it would be better for ss? also, the baby wouldnt travel along the normal shot path once the parachut opens, it would go straight down and go the direction of the closest enemy.
trico - increase defense alot, and make shots harder to calculate. or just add another bot that shoots similar to trico but is more challenging. i certainly havnt mastered trico, but alot of people are using it these days. and i wanna be unique :P like strat <3
Well i think everything i would like to see done was already said. Kiwi i think that is a great idea with the j.frog. The shots should hit on contact but the farther you make it role the more damage it does. That would make it a lot better.
I also think that the harder the mobile is to use, the more the damage it should do. Im sick of playing noobs on sates that do so much more damage then my trico :<_<: Its such an easy bot and i think players should be rewarded with more damage by playing with a harder bot (just my opinion i know some of you wont agree).
Lightning should also be fixed by maybe adding more delay to it. I played a guy today who did 280 damage with shot 1 :angry: and then used a dual+ and his delay was still lower then mine. I hate that.
Everything needs its damage lowered. Damage is too high in general now. Except for the weakest of the weak. In particular, Sate, Mage, Kal (duh), Boomer (maybe, haven't played it in av off yet), and possibly others need lower damage.
On the other hand, Trico and Armor should get a bit more true angle (maybe a bit more for Armor and all true for Trico) and Frog should be buffed up in av off.
Kiwi, your idea of no land damage sucks. Sorry, but that would make the mobiles too similar and would defeat the purpose of the counterclockwise/clockwise shots. (Omigosh, I told an admin his idea sucked. >_>)
Frog is just fine the way it is.
Kal needs nerfing majorly.
Thor does WAY too much damage now. Aduka is very, very broken now.
Just return to th where everything was kinda balanced.
New damages and mobiles mean we need changes on every mobile again sigh.... perhaps in 6 months we get another relatively balanced gb to play...
to the first reply... ur obviously a nak user, so u hate all bots vs nak so most of urs dont' count, nak is already overly strong, boomer! keep it the same, anything else can be the same i guess, the only thing needs nerfing is sates, i mean softnyx says lasers come from above so they do full damage everytime cuz they hit sweet spot, but when they hit horrozontally they'll just hit for even more damage.
things probably changed-->kalsiddon, probably make shots more like turtle ss and hit them in face for horrible damage instead of explodin' inside
nak don't need to be better... already one of strongest bots that do high damage to every bot, high life, big defense. and more movement seems well... um if they do that turtle should walk more too
Just the kalsidon.
Nak - Lower hp by 50, more mobility,lesser angle
Asate - Just less bunge for its shot 2 :P
Ice - Increase size.Look,grub and trico is larger than ice.
Grub - Fix the shot 1 and ss glitch where the angle is off left a lil.
Kal - Decrease dmg a lil
JFrog - better dmg for ss in avatar off pls. >_<
JD - Increase ss dmg to 380?:X
Thats about it
:dualhuh: :dualevil2:
A.sate-needs to be weaker in general...
Mage-how come I can only do about 190 to an a.sate with mage without weather now >_>
Nak-seems good since it's kinda hard to use..
Raon-those glitches need to be fixed lol
kalsiddon-err obvious glitches need to be fixed, and damage toned down (good thing it has low hp and def though)
Aduka-I duno just seems too strong >_<
>_> That's it...but mostly Raon's glitches I mean wtf can someoene explain why they havn't fixed those yet..and please fix that Kalsiddon turn skip glitch..I havn't meet one kalsiddon user who doesn't try to abuse it once in a while.
If you mean raon's mine slip and dual 2 always hitting, they probably won't be fixed. Softnyx doesn't seem talented enough to be able to fix the collision detection on the land. Just like they can't fix invisible land, or those little magic pixels that people can sit on, but shots can't ever hit. For all we know they planned to let raon's shots slip through land. It's as much of an oddity as boomer's weird ass hooks(yea, the ones that look like an absolute value function). Here's to hoping they don't fix raon. Its pretty much the most interesting, varied, strategic bot in the game. I mean, hell, it's their logo character. The day they gimp Raon is the day they lose all hope in my eyes.
Screw nerfing, give JD back it's leetness. It's not like it was GODLIKE, it was just simply good.
trico should do more damage then boomer.
Right now, boomer is really close to trico damage.
and nak is more.
The damages should go
#1 kassidon (hard to use, high delay, small angle)
#2 trico (extremely hard to use, medium delay, small true angle)
#3 nak (hard to use, can be very situational, low movement)
#4 turtle (very hard to use, medium delay, small angle)
#5 armor (very high delay, small true angle)
#6 boomer (hard to use very low delay)
#7 a. sate (extremely situational)
#8 bigfoot (extremely situational)
kassidon shots should not go through bots. this would fix the extremely damaging timebomb easy. and the turn skip? what coding could possibly be thrown into making that shot that would make it skip a turn :blink:
aduka should be taken out. thor charges so fast now, just 2 adukas get level 4 thor before double death easy. It has always been an unbalancable bot, but right now 1 can play on its own with ease, and 2 or more is practically cheating.
A sate needs its SS to spread more, not such a direct stream of lasers. almost every other ss is weaker but covers a wider area, why should this be so different?
they need to do SOMETHING with Ice ss. hell, take it out and leave the SS spot grey. =/
QuoteIf you mean raon's mine slip and dual 2 always hitting, they probably won't be fixed. Softnyx doesn't seem talented enough to be able to fix the collision detection on the land. Just like they can't fix invisible land, or those little magic pixels that people can sit on, but shots can't ever hit. For all we know they planned to let raon's shots slip through land. It's as much of an oddity as boomer's weird ass hooks(yea, the ones that look like an absolute value function). Here's to hoping they don't fix raon. Its pretty much the most interesting, varied, strategic bot in the game. I mean, hell, it's their logo character. The day they gimp Raon is the day they lose all hope in my eyes.
He means the babies-fix-the-guy-who-is-farther-than-the-close-dude glitch. We are Raoners, we DO NOT want the slip borked!
^What he said about the raon glitch ^-^. And also when babies are really close to somoene, but just don't want to walk towards them (thanks to mezzaninex for pointing this out to me in game)
i've never had my babies close to someone but not have them walk onto them...Its always for one of three reasons: they're out of move, the land is too steep, or, the really weird one, they're above the enemy on an outcropping, but they're already over his center point(which i can understand...its just a serious issue with how they coded their movement. A simple If statement might suffice here?)
Hell, I spent all day trying to learn trico today. I finally started hitting 3-in-1s.
Then I get pwned by everyone because my damage doesn't match most of the other bots...
Fixes:
Raon: Mines: greater attraction to creature types
-- They better not fix the "glitches" either, raon couldn't do squat without any of that.
Armor: Little lower delay, maybe a couple deg more true angle.
Frog: Fix the explode-on-contact oddity.
mage: slight damage increase for shot 2, 10 maybe
trico: maybe 10 more damage per cabbage. more defense.
bigfoot: nothing
Boomer: definate delay increase for shot 2. less powerful SS
Lightning: less damage or more delay
Cake: tad more SS damage
Sate: everybody knows already >.>
Aduka: Same as sate >.>
Ice: Fixed SS
Kal: stop vertical missles from going through, but downward missles keep going through, for some bunge potential.
Grub: Maybe more bunge for shot 1, less delay for shot 2... maybe 10, SS damage reduction (600max)
Turtle: nothing.
Nak: waaay to powerful, I think shots that aren't underground for more than .75 seconds should get damage reduction (to stop tappers.)
I've thought up some stuff too X)
Raon -
Fix the gay glitch that makes Raon quasi-unplayable
More damage on shot 1
MORE. FUCKING. MOVEMENT. KTHX.
Mage -
Higher delay.
Lower defence and movement.
Boomer -
Less damage.
More delay.
More defence.
Nak -
Change shot 2 so it discourages tapper naks.
More powerful shot 1.
Sate -
More delay.
Deploying SS.
Kal -
Fix everything.
I agree with most people about the ones that are dissing the raon shot 1.
Personally, I think raon shot 1 is one of the best shot 1s in the game. Most people can't bunge with it, as it does 0 land damage on a direct hit, but on a correctly done shot, you can drop them 3 or 4 mobiles lengths, like a bigfoot. unlike a bigfoot, it works long range. Also, with weather it is extremely damaging. 500 damge whot 1 duals in weather in WC is common now.
I like the tapper nak change idea though, I see too many people abusing the huge damage by tele dual dual tactics. It is really sad. (very similar to raons to tele and dual the hell out of you, but naks tend to screw your angle really bad in the process)
Raon is fine. Stop complaining.
However, all the attacks are way too powerful. Or maybe defense is lower. Whater the case is it needs to be fixed. Kal needs to be over hauled. Too glitchy, and sg is cheap with this bot.
Actually,I think raon need to be improve instead,probably its shot 1 dmg.Against bio at far range,raon can only rely on its shot 1 and ss.o.o'
Nak isnt really hard,compare it with turtle.Nak isnt angle dependent as well - Need lesser angle for these case.
Personally,I'm a trico user and dont find trico to be weak :P
Oh..they need to give frog new sound effect man,its a frog and moves like a lorry :blink: . Give Jfrog some jumpy actions as well :<_<:
Also,I think they should only keep nak with either high bunge or high attack.300 + high bunge(very effective against turtle) is simply too strong.If they make it such that nak has to be more accurate to do the dmg and bunge,I've got nth to say.
Sorry for the poor language :wub:
Nak doesnt need fixing.
Sate does.
too much damage
SS needs more delay and less damage
mage doesnt, its delay is not even as good as boomer, and it does less damage.
Armor delay is higher than anything in the game by about 100 (mage or boomer, or lower delay bot's dual+ has lower delay then armor 2 shot) even though it has the only a modest attack( trico, boomer, sate, lightning, nak, kalsidon, turtlle can out damage it), its power angle is like 15 angles wide, and it can move about an inch. Id say something in one of those three fields needs to increase again (they nerfed it down once, they need to give it a partial boost)
J.frog needs to have an SS that is not stat dependent. Fixed amount per second (so it can be used in avatar off)
nak is fine. (it is a melee bot, its supposed to do 300+ damage and bunge you up close, that was the idea.)
Raon needs to have its movement doubled. and its shot 1 damage increased by atleast 30%. Mine glitches (they never did get the babies right)
trico needs more damage on average for SS. slightly more damage for 2 shot would also be reasonable considering how difficult it is to hit, mabey 10 or 15+ per cabage)
Kalsidon, glitches, tone down the damage alot (400+ with non-weather 2 shot is a bit excessive)
Right now grub has a few angle glitches.
Lighting needs a bit of a damage reduction as well, considering it can out damage most bots with just its 1 shot, which has very low delay, and considering that it recieved 10+ angles it is pretty difficult to hole now to compensate.
Aduka...this bot has always had balancing issues, now its a bit broken, but not to the point where I see it becoming a daily problem, like don and its damage/glitches.
I don't know if Trico's SS needs to be fixed, I pulled off 500 with it yesterday.
I can pull off 500 with Trico's SS on a daily basis.
Turtle, I think, since it's at such a disadvantage with Frog now in the picture, give it normal turn delay at least. >.>
the game still needs a nerfing
But nak can do just as good on far range >_>'
If it cant highangle,u can always do silly strategy such as digging holes(1v1),then start to go underground :-_-:
gah, just return to gb:th :P
in GBS we still have gb:th here, and to me it is very balanced :P
Quotegah, just return to gb:th :P
in GBS we still have gb:th here, and to me it is very balanced :P
yep, its very balanced, my words are equal of yours :)
but the problem is the raon babies, the atraction for creatures need adjustments
Damn the hackshield in GBS! Except by this big trouble of the brasilian server everything in mobile balance is alright (almost forgot the ice SS...), the damage level should be downgraded to the level it was at thor hammer.
QuoteI can pull off 500 with Trico's SS on a daily basis.
Turtle, I think, since it's at such a disadvantage with Frog now in the picture, give it normal turn delay at least. >.>
But the whole point of Frog is to pwn other mobiles by putting them in big angle pwn holes, pwing that mobiles delay, while you can have less than 750 delay without trying.
It's not just Turtle at a disadvantage.
Hmm why didnt I think of that,they should give nak more turnly delay as well :x Yes yes,I hate naks >_<
What do you expect =P High bunge,high def,high attack,high hp,avg delay(compare it with armor),fairly easy(now compare it with turtle and trico >_>),constant dmg (compare with frog dual and lightning/jd dual),wide angles (compare it with turtle and armor again),more options to shoot(u can go both high and low) and doesnt need to be too accurate for its weapons to deal dmg.Did I say it has a useful ss as well?=P
I'm not flaming any nak users here,but I really dislike naks :P
It may not be the best in each areas,but overall its still (too) good >_>'
Dunno about raon, to me it is just as good as it is :) and I almost always use raon (sometimes even on those boring metamine/solo games).
It can absolutely pwn every mobile that isn't called mage in gb:th (dunno on wc, haven't played it yet...and with all those complains, I don't really want to play it :P)
Giles: why is playing in GBS a big pain in the ass? only cuz hackshield doesn't block a thing and there are 30% of aimers right now? :/
Frog needs a damned delay boost. Kal needs fixing. Bigfoot needs a weaker shot 1, bigfoot with 1 dual and 4 heals = unstoppable.
- Kal
Shots should split only after a certain time limit has been met. If the shot crosses the top of the arc before that time limit, the shot falls without splitting. This way the unsplitted shots can be used either for doing damage or for trapping the enemy in a thin, deep hole. Of course the unsplitted shot HAS to do more damage, 150 for shot 1 and 200 for shot 2. Kal's 400 dmg SGs and turn skip glitch, BYE BYE.
- J. Frog.
Definetely a delay increase. 800 delay for shot 1 and 2 should be fine. Maybe 20 more damage to compensate for delay increase. SS needs to behave more like Grub SS. With stats, Grub SS dont behave like Frog's cause it does damage slower during a longer period of time. Frog's SS needs to be slowed down a lot, 1/2 speed, at the same time reducing the rate at which it does damage. This way it should behave a lot more like Grub's SS, doing good damage on Av off, without being out of control on Av on.
I dont think neither Asate or Nak need any changes. Despite them being quite strong, at long range its a whole different story. About them teleing into melee, you can as well tele away from them. I dont worry too much about noob Asates, they usually screw up by SGing from the right or using full power SSes. And now Asate's defense is REALLY bad, I think it got it's energy lowered.
- Trico
Only one thing its screwed up with Trico. It really annoys me that they did it. This change is definitely a must. It's VERY important, that they change Trico's cabbage color scheme to what it was before :lol: The cabbages look ugly, unappetizing :lol:, dull, makes you wanna quit GB forever. :D:
And BTW Trico is still the best :D: Although Frog's 3k dmg SSes in Av On are quite scary :D:
lets do this=
Armor- the only reason it's delay is so high, is becuase it's the absolutly most simple bot in the game single projectile, high damage, good defence, hihg attck, its has to have some weakness jeez.. the only change here its that anlge shoulnt change for each shot (keep the shot 1 angle for all three shots ) and should get about 3-5 more true angle on both sides
Aduka=wth.. thor at level one does about 170ish and thor at lvl 2 is 200+. once you get to three your doing as much damage as a boomer. now you get noobs in a single aduka that still do good because of the high dmg.The easyest way to fix this is to leave the bot alone, but make Thor harder to lvl up.(then again you could just nerf the hell out of that little blue biatch but, wheres the fun in that?)
Asate= no offence to all you pros who use asate, but in TH this little guy was one of my favorites, but now i resent it. heres why: super low delay, all true angle, good movement, 300+ with 880 delay.... the SS.... :wacko: :wacko: :wacko: and the fact its become the premier choice of noobs, along with bigfoot beacuse at leven on a miss, at least one laser will hiit. leave dmg alone, but give it weak angle and a harder to use ss.(has to be more presice, i hate when someone sses me on the horn(trico) and still does like 350+
Bigfoot- (':P') i never really took to bigfoot but its ok, not really a problem. 600+ sg are too situational to matter so its all good.
Boomer- I like boomer, but even I felt kind of disgusted doing a 984 dmg backshot thru a force. needs a life boost( but not a defence boost, i mean its made of wood for gods sake) and 10-30 more delay for shot 2 everything else is good the way it is other than its overpowered attack. reduce just a lil bit. (and i wish so many peple didnt use it. i got so bored i fooled around whit trico and now its my main bot.)
JD aka cake aka crap-
wtf were they thinking? shot 1= 160-180 shot 2 =about same as shot 1 ss= 280
I hate GIS they took a really good bot and turned into crap.
Heres an new inproved model
All true and slightly bigger angle,
MORE DEFENCE i did 360 to a cake with nak(no weather) and about 300 flat to an asate, even though cake is supposed to have more defence that sate. it dies faster than boomer and does half the dmg.
make shots stronger(duh) shot 1=140ish shot 2=190 on dierct hit(note that this doesnt count the 64 splash dmg, so for real total, add 64 to each shot.
poor cake your usless now. oh and increase delay a bit
Grub- its all good but ss should max out at 900( and make a big perfect hole)
Jfrog- needs better attack and 700 delay for both shots instead. fix teh shovel and bigbomb thing where the holes are the regular size, fix teh force and lightning thing, and they HAVE to do something about the heal glicth. one bandaid gives you like 25% back, and a med kit gives you what looks like half your life.
Kalsiddon=fix the turnskipping thing and make it impossible to "sg" at point blank.(like set a limit for how long shot is in the air). you should still be able to timbombif your target is very high ablove you and your good enuff to make the peak to the shot inside the dudes body for a long range 400 dmg timbomb, but noobs who come close are out of a job. oh and make the angle a little bigger, i mean its a high angle bot, so you obviously need HIGH angles.(one of my friend thuohgt the aiming slice should be raised really high(like the dragon) so its harder to sg and easyir to high angle.)
lightning= less dmg. the whole point of "lightning" is that its fast, so leave delay alone . shot 1 with splash and no weather= 200 max shot 2 with splash= 280 max
ss= make it sronger so about 230(evens out between shot 1 and 2) or keep smae dmg and increase dmg radius.(if you dont know what the means, i meant the big blue thing should be bigger or more powerful, but not both cuz thats too good of an ss) everything else is pretty good, so that all for lightning.
mage= "diet armor" is as strong as the old armor from TH. maybe stonger.
keep dmg about the same, but decrese how big the dman ss is. so many morons break there own shields and watching that happen makes me angrier every time.
delay is good but shot 2 is a little too srtong with weather. make everything average like its supposed to be, and mage is fixed.9 on a side not, anyone remeber all the spainsh speaking mages who would sit in one vs one rooms and never miss? is that like a spansh aimbotter club or something? oh well, wiht WC those guys have disapeared.
nak= good old nak. i like the idea for the more ground it covers, the more dmge it does, but i think its ok just the way it is. all its needs is a better shot 1 and a way to prevent teleporters.
ice= WHY WONT THEY FIX THE DAMN SS??!?!?! ice is alright, but the ss is really been pissing me off. its supposed to do 250ish and take out -20% defence for hit, but it doess the smae thing as shot 2. also, both all of the hsots need to lnad in the smae place. in TH a ice wasnt a problem, it was just a well rounded bot whit a sweet shot 2
and a lot of life. but now wiht the item thing, all you see are healers who are hard to beat becuse tehy have an extra mobile stashed away. one trick ive learned is to not do much dmg , but keep angle wrecking so the trunk of mammtoh is touching land, they do dmg to themselves and lower theyre alreasy crappy defence.
roan=more mobility and that all it really needs.
also, reduce the spread between the mines a little
Turtle= stonger ss and needs about 100 more life. also needs a bit more angle(a very small amount more, but just enough to make it fair)
TRICO :wub: all true angle a minimum smg for ss, like 300 and a max, like 600(this is wiht no weather so wether will make it do more) increase defence and life so that its similar to nak, wiht average def, 1050 life, and a very hard to use but strong shot 2). oh and do something about the damn cabbages, they look rotten. higher aiming slice is a maybe, since high angles are need for a lot of close range 3in1s, but i think its good the way it is. trico rules
Dragon- if everyone else gets a dmg boost, so does he. 250 for shot 1, 350+ shot 2
and ss 100 for each liitle dragon that hits. (as you can tell, i favor the dragon)
Knight- same as dragon, exept that knight needs more bunge capability.
holy crap i cant believe i wrote all that.. peace (sorry bout and spelling and grammar mistakes)
:dualevil2: :dualevil2: :dualevil2: :dualevil2: :dualevil2: :dualevil2: :dualhmph: :dualhmph: :dualhuh: :dualhuh: :blink: :dualwink: :dualtongue:
XD
"Bigfoot needs a weaker shot 1, bigfoot with 1 dual and 4 heals = unstoppable" = ethel kicking sol's butt :lol:
Ice will be too good if its ss does -20 def.Cause rite now I dun even see any problem with ice.
More dmg with turtles will only make turtle stronger =P Those turtle pros have no problems with turtle.
lightning has great disadvatnage during double deaths :P
asate is too damn strong at close range...I think they should make the shot 2 a bit weaker but also change it so that it doesn't spread so much at long range. And i agree with Sapphiro that ice SS should stay at -5, but i think they should make the difference between shot 2 dmg and SS dmg a bit more noticeable...Either that or make SS -10 def.
And i don't think lightning is at a very big disadvantage in double deaths...it can do 400+ with shot 1 while owning everyone's delay (except frog >.<). I agree it is at a slight disadvantage, but i don't think its that bad...
QuoteXD
"Bigfoot needs a weaker shot 1, bigfoot with 1 dual and 4 heals = unstoppable" = ethel kicking sol's butt :lol:
pfft, if I wanted to beat her I would pack 4 heals myself, but I hate having that amount of heals.
Sol, she just kicks your butt. :P All you need is a teleport and you can use it to avoid both bunge and melee damage from the Bigfoot. Adapt.
Oh..Nak is supposedly to be a hit type,but its shot appears too much like an explosion weapon. just look at the hole it can make!@_@