turtle tornado ss?

Started by LayneStal3y, May 22, 2005, 03:31 PM

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DietSnappple

I meant for the ones RIGHT next to the nado... Of course you can do it over a screen! I thought that this was solely for people right next to each other.

Jeeez.
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I'm drifting on and off GunBound. ID: DietSnappple.

If you play maple story, contact me, maybe we could talk some time.

Ramza

Quote
QuoteYou have to be RIGHT NEXT TO IT.

Like, your shooting zone has to be about .00001 cm from the nado, and the guy you are shooting at's body has to be 1/3 in the nado and 2/3 out.
Bullshit.  Just yesterday I ss'd the nado from at least 1/2 screen away, and had them all line up.  Missed by no more than a bots length.
We never said that it was impossible unless you are right next to the tornado; we just said (and I made it clear) that it is easier if you have a slight headwind and if you are right next to the tornado (preferably slightly inside the tornado).

· · · Romi Seneca · Love you forever ^_______^
QuoteWhy don't you just start over?

The ticket to the future is always blank.

-Vash the Stampede

Namtiehxam

Quote
Quote
QuoteYou have to be RIGHT NEXT TO IT.

Like, your shooting zone has to be about .00001 cm from the nado, and the guy you are shooting at's body has to be 1/3 in the nado and 2/3 out
.
Bullshit.  Just yesterday I ss'd the nado from at least 1/2 screen away, and had them all line up.  Missed by no more than a bots length.
We never said that it was impossible unless you are right next to the tornado; we just said (and I made it clear) that it is easier if you have a slight headwind and if you are right next to the tornado (preferably slightly inside the tornado).
No, I was at one end of the screen, nado center, enemy on the other side.  I believe sol was there.


me_____________nado___________enemy

On Dummy Slopes.
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uh_yea

QuoteI backfired it onto myself before, doing 500 damage to myself! It was rad. cool.gif
omg, mee too lol, except i've done it about 21038094 times lol.




Ramza

QuoteNo, I was at one end of the screen, nado center, enemy on the other side.  I believe sol was there.


me_____________nado___________enemy

On Dummy Slopes.
Dude.. we are not doubting you in any way. All I am saying is that I and others find it easier to do tornado SS when you are closer to the tornado. Don't you understand? You don't need Sol to come in here and verify because we don't deny that you did it in the first place.

· · · Romi Seneca · Love you forever ^_______^
QuoteWhy don't you just start over?

The ticket to the future is always blank.

-Vash the Stampede

DietSnappple

Yeah man... I thought we were talking about getting the SS to come out of the nado 1 by 1 and that normally happens if you are right next to it.
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I'm drifting on and off GunBound. ID: DietSnappple.

If you play maple story, contact me, maybe we could talk some time.

mezzaninex

I have only been able to get ~2 sses to hit like that...
you basically get the thing to open in the nado and have it go thru slowly and on an upwards angle.. but not too upwards, and it will come out vertically aligned. the problem is getting it to hit close enough to the nado after it falls out so that they hit, and also not being unlucky and having it come out the wrong way...
the times i hit with it, there was at least 12 wind --> towards me, so the ss hit very close to the nado, where they didnt get much chance to spread more.

thesoulofthefallen

QuoteYou have to be RIGHT NEXT TO IT.

Like, your shooting zone has to be about .00001 cm from the nado, and the guy you are shooting at's body has to be 1/3 in the nado and 2/3 out.
ya thats what i do

but watch wind becasue if its too strong it will cary it back in the nado and completly miss.

creedo

There are two types of nado SS. So I guess we have a type 3 and a type 4 now.

The secret to the SS opening and falling in a line is for the shot to have near 0 momentum (both vertical and horizontal motion) when it opens. The less it has of both vertical and horizontal momentum, the better. That's why the skybomb is impractical at long ranges, the forward momentum spreads the shot a bit, and that's why wind against is helpful, it slows the forward momentum down to make it closer to that magical 0 speed. That's also why when you do a really high angle like 89, which has very little forward momentum, you can get the SS to be really really tight, like literally it will look like one tiny ball when it falls down if you have the correct power. One tiny ball that does 500 damage - it looks really sweet. Even when it misses it looks cool, the single ball has 6 others hidden behind it, but it looks like it hits the ground and then somehow drills down 3 inches before disappearing.

Anyway, there are 2 ways to get near-0 momentum with a nado:

1: Your original shot has near 0 power. Despite what ramza says about the nado being an accelerator, your shot actually exits the nado at the exact same speed as it enters the nado. The nado only changes the location of the shot's path without changing its speed. If you ignore the tornado animation, it's like the shot is travelling on one smooth curved path, then magically teleports to a different smooth curved path above or below the original arc. If the shot entered the nado at angle 65 (assuming you're firing right next to or from inside the nado) with almost 0 speed, it exits at the exact same angle with the exact same speed, just further forward and higher up. So you have the near 0 speed requirement, and the nado spin animation takes care of the SS airtime requirement.
Screenshot: http://creedo.gbgl-hq.com/367type3ss.png

2. Another way to get near 0 momentum for a slightly further shot is to have the shot enter the nado at the top of its arc. It doesn't matter if the top if its arc = very very high in the air or very very low. The point is that any shot near the very peak of its arc will have very little momentum, all the upward momentum from being shot out of the cannon is expended, and gravity hasn't had a chance to give the shot downward momentum yet, so for a split second the shot is more or less standing still. That's why skybomb SSes can work, you choose the power that carries the shot only a certain distance before it loses its momentum, and if the power is correct the shot will be at that magical near-0 speed when the bubble splits.

So in this situation, when the shot enters a nado at that magical near-0 speed it spins around the nado very very slowly and has very little horizontal speed, and pretty much 0 vertical speed in either direction. You'll know it when you fire a test shot and it wraps around the tornado very slowly and in a perfect horizontal line straight across the nado. If you were playing armor, your should 2 would bounce off the nado at this speed. That's the ideal setup for this kind of nado SS. When you can see that you have it, the SS will move slowly through the nado and you'll be doing a skybomb SS. The loss of airtime that comes from using less than usual 3.8ish power level... is made up by the extra airtime that comes from spinning slowly through a tornado. So even with 1 or 2 or 3 bars of power, the shot has time to open.
Screenshot: http://creedo.gbgl-hq.com/nadoss.jpg

mezzaninex

ah very well put creedo, it all makes much more sense :D:

time to screw around some more with the crazy nado shots...

Ramza

#25
WE LOVE CREEDO

Oh yeah, and thanks for saving that screenshot of mine.. I was looking for it.

· · · Romi Seneca · Love you forever ^_______^
QuoteWhy don't you just start over?

The ticket to the future is always blank.

-Vash the Stampede

creedo

^^

(spammy 1 liner!)

Ramza

By the way creedo, should I add stuff for Type 1-4 SS or just 1-2? I'm not experienced enough yet, so for 3-4 I'm just going to quote you. What do you think?

· · · Romi Seneca · Love you forever ^_______^
QuoteWhy don't you just start over?

The ticket to the future is always blank.

-Vash the Stampede

M1sh1gn3

#28
I think u can do turtle ss through tornado with any angle but u have to adjust the power. For a perfect SS, it has to open on the upper part of the trajectory (skybomb type), so u dont need to be right next to it. It depends if the tornado is thin or thick too, cuz ur shot spends more time inside thick nados.

creedo

Ramza: Completeness never hurts. You don't have to make an official type 3/type 4 section, but an explanation of the 2 ways to make a tornado SS effective would be helpful.

Mishi: long time no see :D