Who needs a nerfing?

Started by Zelieth, Jun 16, 2005, 01:34 AM

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Arthropod

QuoteIf you mean raon's mine slip and dual 2 always hitting, they probably won't be fixed. Softnyx doesn't seem talented enough to be able to fix the collision detection on the land. Just like they can't fix invisible land, or those little magic pixels that people can sit on, but shots can't ever hit. For all we know they planned to let raon's shots slip through land. It's as much of an oddity as boomer's weird ass hooks(yea, the ones that look like an absolute value function). Here's to hoping they don't fix raon. Its pretty much the most interesting, varied, strategic bot in the game. I mean, hell, it's their logo character. The day they gimp Raon is the day they lose all hope in my eyes.

He means the babies-fix-the-guy-who-is-farther-than-the-close-dude glitch. We are Raoners, we DO NOT want the slip borked!


Babiez

^What he said about the raon glitch ^-^. And also when babies are really close to somoene, but just don't want to walk towards them (thanks to mezzaninex for pointing this out to me in game)
Proud to be the noobest of the Raoners 8D

Zelieth

i've never had my babies close to someone but not have them walk onto them...Its always for one of three reasons: they're out of move, the land is too steep, or, the really weird one, they're above the enemy on an outcropping, but they're already over his center point(which i can understand...its just a serious issue with how they coded their movement. A simple If statement might suffice here?)
Signature Pending...

Scala

#18
Hell, I spent all day trying to learn trico today. I finally started hitting 3-in-1s.
Then I get pwned by everyone because my damage doesn't match most of the other bots...

Fixes:
Raon: Mines: greater attraction to creature types
  -- They better not fix the "glitches" either, raon couldn't do squat without any of that.
Armor: Little lower delay, maybe a couple deg more true angle.
Frog: Fix the explode-on-contact oddity.
mage: slight damage increase for shot 2, 10 maybe
trico: maybe 10 more damage per cabbage. more defense.
bigfoot: nothing
Boomer: definate delay increase for shot 2. less powerful SS
Lightning: less damage or more delay
Cake: tad more SS damage
Sate: everybody knows already >.>
Aduka:  Same as sate >.>
Ice: Fixed SS
Kal: stop vertical missles from going through, but downward missles keep going through, for some bunge potential.
Grub: Maybe more bunge for shot 1, less delay for shot 2... maybe 10, SS damage reduction (600max)
Turtle: nothing.
Nak: waaay to powerful, I think shots that aren't underground for more than .75 seconds should get damage reduction (to stop tappers.)
A COMMON MISTAKE PEOPLE MAKE WHEN TRYING TO MAKE SOMETHING COMPLETELY FOOLPROOF, IS TO UNDERESTIMATE THE INGENUITY OF COMPLETE FOOLS.
----DOUGLAS ADAMS
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Arthropod

I've thought up some stuff too X)

Raon -
Fix the gay glitch that makes Raon quasi-unplayable
More damage on shot 1
MORE. FUCKING. MOVEMENT. KTHX.

Mage -
Higher delay.
Lower defence and movement.

Boomer -
Less damage.
More delay.
More defence.

Nak -
Change shot 2 so it discourages tapper naks.
More powerful shot 1.

Sate -
More delay.
Deploying SS.

Kal -
Fix everything.


mezzaninex

I agree with most people about the ones that are dissing the raon shot 1.
Personally, I think raon shot 1 is one of the best shot 1s in the game. Most people can't bunge with it, as it does 0 land damage on a direct hit, but on a correctly done shot, you can drop them 3 or 4 mobiles lengths, like a bigfoot. unlike a bigfoot, it works long range. Also, with weather it is extremely damaging. 500 damge whot 1 duals in weather in WC is common now.

I like the tapper nak change idea though, I see too many people abusing the huge damage by tele dual dual tactics. It is really sad. (very similar to raons to tele and dual the hell out of you, but naks tend to screw your angle really bad in the process)

zenithyoda

Raon is fine. Stop complaining.

However, all the attacks are way too powerful. Or maybe defense is lower. Whater the case is it needs to be fixed. Kal needs to be over hauled. Too glitchy, and sg is cheap with this bot.  



Sapphiro

Actually,I think raon need to be improve instead,probably its shot 1 dmg.Against bio at far range,raon can only rely on its shot 1 and ss.o.o'

Nak isnt really hard,compare it with turtle.Nak isnt angle dependent as well - Need lesser angle for these case.


Personally,I'm a trico user and dont find trico to be weak :P

Oh..they need to give frog new sound effect man,its a frog and moves like a lorry  :blink: . Give Jfrog some jumpy actions as well  :<_<:


Also,I think they should only keep nak with either high bunge or high attack.300 + high bunge(very effective against turtle) is simply too strong.If they make it such that nak has to be more accurate to do the dmg and bunge,I've got nth to say.
Sorry for the poor language  :wub:  

Bravodor

Nak doesnt need fixing.

Sate does.

too much damage
SS needs more delay and less damage


mage doesnt, its delay is not even as good as boomer, and it does less damage.

Armor delay is higher than anything in the game by about 100 (mage or boomer, or lower delay bot's dual+ has lower delay then armor 2 shot) even though it has the only a modest attack( trico, boomer, sate, lightning, nak, kalsidon, turtlle can out damage it),  its power angle is like 15 angles wide, and it can move about an inch. Id say something in one of those three fields needs to increase again (they nerfed it down once, they need to give it a partial boost)


J.frog needs to have an SS that is not stat dependent. Fixed amount per second (so it can be used in avatar off)

nak is fine. (it is a melee bot, its supposed to do 300+ damage and bunge you up close, that was the idea.)




Raon needs to have its movement doubled. and its shot 1 damage increased by atleast 30%. Mine glitches (they never did get the babies right)

trico needs more damage on average for SS. slightly more damage for 2 shot would also be reasonable considering how difficult it is to hit, mabey 10 or 15+ per cabage)

Kalsidon, glitches, tone down the damage alot (400+ with non-weather 2 shot is a bit excessive)

Right now grub has a few angle glitches.

Lighting needs a bit of a damage reduction as well, considering it can out damage most bots with just its 1 shot, which has very low delay, and considering that it recieved 10+ angles it is pretty difficult to hole now to compensate.

Aduka...this bot has always had balancing issues, now its a bit broken, but not to the point where I see it becoming a daily problem, like don and its damage/glitches.





 
 

 

Scala

I don't know if Trico's SS needs to be fixed, I pulled off 500 with it yesterday.
A COMMON MISTAKE PEOPLE MAKE WHEN TRYING TO MAKE SOMETHING COMPLETELY FOOLPROOF, IS TO UNDERESTIMATE THE INGENUITY OF COMPLETE FOOLS.
----DOUGLAS ADAMS
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TonksLT

I can pull off 500 with Trico's SS on a daily basis.

Turtle, I think, since it's at such a disadvantage with Frog now in the picture, give it normal turn delay at least. >.>


Eric

the game still needs a nerfing


<------ GBGL lied to me.
JEJEJE My stats are so pro. :) You can find me play MS most of the time. <img width='88' height='31' border='0' src='http://www.acdragonx.com/rankings/img/afbutton.php?b&r1=9'>

Sapphiro

But nak can do just as good on far range >_>'

If it cant highangle,u can always do silly strategy such as digging holes(1v1),then start to go underground  :-_-:  

ZakkWyld3

gah, just return to gb:th :P
in GBS we still have gb:th here, and to me it is very balanced :P
---GBS
---GIS
LONG LIVE ROCK 'N ROLL

YagamiTM

Quotegah, just return to gb:th :P
in GBS we still have gb:th here, and to me it is very balanced :P
yep, its very balanced, my words are equal of yours :)

but the problem is the raon babies, the atraction for creatures need adjustments