Gunbound Mobile Database

Started by andrewcleung, May 25, 2004, 10:56 PM

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masterofme

Wouldn't it be easier just to take one yourself?  :blink:  

andrewcleung

Well, it would be better if there're multiple screenshots.

Btw, i m asking the original chart owner if i and him swap some of our own site features and combine it together. I am swapping the weapon screenshots for his strong and weak against mobiles. I just sent him the message so be patient for the next update for the site.  

darkmagnolia

<table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse"  width="550" id="AutoNumber1" height="100"><tr><td width="300">&nbsp;&nbsp;&nbsp;</td><td width="600"><font color="#006666" face="Century Gothic">[size=9]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Karate Explosion.[/size] </font></td></tr></table>

andrewcleung

I m adding strong and weak against onto my site at least until 5 days later because I m on vacation to Japan.

Nic01

#19
Ooh, the chart's quite a bit better since I last saw it.

Comments :

Armor -- Damage of shot 1 is more like 100-150...
   The angle range is about 7-10 degrees smaller for shot 2 and ss.

Mage -- Damage of shot 2 is more like 185-280.
   Damage of ss is more like 200-450. (460?)

Nak -- Damage of shot 1 is more like 100-150. (though I admit, 150 is really rare)
   Damage of shot 2 is more like 230-320.

Trico -- Damage of shot 2 should be capped at 285-290... I personally have never seen a successful 300 damage with it. (so please, someone prove me wrong)
   Damage of ss should have minimum cap of 200-250... I'll assume that the chart assumes direct hits.

Bigfoot -- Attack should be 2.5 in my opinion...
   Damage of shot 1 is more like 175-210.
   Damage of shot 2 is more like 175-250. (260?) (really inconsistent at times)
   Damage of ss is technically dual shot 1, and yet it's around 350-450... (maybe 475 for max)
   Damage of ss can reach 500+ point-blank, but I assume it doesn't count.
   Weight of ss is the same as shot 1.

Boomer -- Defense is only 1 star if I'm not mistaken.
   Mentioning of backshot bonus?
   Max damage of ss is more like 550.

Raon -- Interesting... Raon moves less than nak...
   All shots have the same weight. Mines just follow different velocities. The difference of the velocity is constant regardless of power if I'm not mistaken.
Did I just sound nerdy?  :blink:

Lightning -- Damage of shot 1 is more like 180-212. 160 is a slight miss...
   Damage of shot 2 is more like 160-300+. Just add that + to the max damage, it's too indefinite...
   It can be argued that the max Damage of shot 2 is twice of shot 1 (360-424, even 450), but I'll assume that the chart uses damage for a single person.
   Damage of ss is more like 167-210, 180 being common.

JD -- Attack is more like 1.5 stars.
   Climbing seems to be 3-4 stars from what I see...
   Damage of shot 1 is more like 120-180. It's basically Armor shot 1 with light shock...
   Damage of shot 2... 100 is like hitting a 160 with lightning's 1, so I'm not sure if it's valid.
   Max damage of shot 2 is more like 160.
   Max damage of ss is more like 320.

Asate -- Attack is more like 4-4.5 stars, mostly like Nak and Boomer.
   Damage of shot 1 is more like 120-160.

From here, the image starts getting squished.

Ice -- Damage of shot 1 is more like 140-170. (I'm unsure about the max damage...)

Turtle -- Maximum damage of shot 2 is more like 360. (someone prove me wrong)
   Damage of ss should assume all 6 bubbles hitting. That should be 450-550 if I'm not mistaken... I haven't seen it happen, so...  :angry:  :(

Grub -- Damage of shot 1 is more like 80-120.

Aduka -- Bunge is more like 2 stars.
   Movement is more like 2 stars.
   Damage of ss is more like 60-180 or 80-240. I believe the beams of thor are stronger in ss...

Now, normally I'd leave the special bots out because I didn't have much time to observe them, but :

Dragon -- I think the shot weight is more like Light+... ignore this comment.

Knight -- Damage of shot 2 is more like 240-350 (375?).

-----------------------------------------------------------

Things to consider :

--Consult the Natural Enemies table in gb.net/com.
--Angle used to hit a person an entire screen away using full power.
--True angle
--Small links for shot 1, 2, and ss containing short descriptions followed by complete description. Skip the short description if the complete desc is short enough. (Note that some complete descriptions will be quite long...)
You *can* include itty bitty strategies for each shot, but that's for much later on.
--Itty bitty link to a corresponding guide, if the authors allow.
--Mobiles' weak/strong spot.

Things to consider much much later on :

--I *think* slope of the landscape change the movement distance, perhaps differently for each mobile.
--Approx. distance of full movement.
--Map "superiority" (Good in map x, bad in map y. Can be either plain saying or detailing the possible spots. Gosh, this is hefty stuff...)
--Flash interface :P

EDIT: Oh yes, how can I forget. One last thing on things to be considered added.

EDIT2: Oh, and this is for Sembiance's list. Should I criticize the up-to-date list too? o_O (andrew's seem less up-to-date for some reason)


Drknecro

QuoteTrico -- Damage of shot 2 should be capped at 285-290... I personally have never seen a successful 300 damage with it. (so please, someone prove me wrong)
   Damage of ss should have minimum cap of 200-250... I'll assume that the chart assumes direct hits.

play with me :D

also i think the delay of trico lowered by 5 since like yesterday :S
Aww fuck, now I gotta get 1337 posts for a 2nd time >_<
i think it would have been easier if u set my post to 1338 =/

^This proves that tonks want's my cock 8)

andrewcleung

#21
I m back! I would like to say thanks to Nic01. He gave me constructive feedbacks. Dont hesitate to give more comments.

I took lots of comments from urs. I will start improving the site starting tomorrow. (I still got some jet lag to get over with)

I can prove to u that Trico shot 2 can give u massive damage. Cake has really good attack. I can punch someone in avatar off with over 500 damage with dual shot 1. That's y ppl say Cake is cheap bot. Ice is an unstable damage dealter. Remember shot 2 and SS effect. It is very hard to make an absolute bottom line and top damage. This also goes with Aduka. It all depends on the thor. SS is even hard! U could punch the whole team in level 6 thor dealling over 1000 damage. No one's perfect with lightning. It is too tricky to hit both lightning on target with shot 2. I assume that one will slightly off. (No one is perfect unless he's Jesus!  :lol: ) For Knight, u really never suffer pain from a Knight pro. If he (she) did everything correctly, u could take over 450 easily with single shot 2. I have even seen a Knight dual shot 2 with thor on first turn killed a Boomer! I increased Grub's shot 1 damage.

For some of ur suggestions regarding about my consideration. Here r some comments from me.
First, it's hard to say what angle u use to shoot entire screen away. It all depends on the landscape, wind, gravity, and even power. It's way too hard to say so!
Second, I wanted to make descriptions on each shot but I NEED PPL TO HELP ME! I already spend a total of more than 24 hours just to make the layouts, typing out HTML codes (i never use any site builders programs), and pictures. I couldnt spare more time typing out description. Can anyone help me typing out each shot's description? Oh yeah, 1 more thing about the descriptions. This idea is basically the same towards the OLD GBHQ forum.
Last thing. For map superiority, that's also an old idea lost in OLD GBHQ forum. I dont know y all (or almost all) guides in GBGL never have a word mentioning about map advantage or disadvantage. Perhaps they need to add that in. Thanks for reminding.

I changed a.sate's weight to light. I still need Aduka SS screenshot. I m putting on mobiles and shots "Strong and weak against". Not just only mobiles.


---------------------------------------------------------------------------------------------

I m now requesting some good Flash makers to help me make some dynamic pictures for the shots. Also, the Hall of Fame (recording top 3 highest damage ppl) is now open.


Please remember to sign my guestbook![/size]

feelthesin

QuoteFirst, it's hard to say what angle u use to shoot entire screen away. It all depends on the landscape, wind, gravity, and even power. It's way too hard to say so!
You could talk to Creedo - he's got a page listing what power it takes each bot to shoot one screen at angle 60, given that there's no wind.  
AIM/IRC/GB Account: TransientBen
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darkmagnolia

A little advice, since you're making so many changes, Andrew, you might as well make your own chart from scratch, you need permission to edit Sembiance's chart before you alter it anyways. Do that in respect to the creator.
<table border="0" cellpadding="0" cellspacing="0" style="border-collapse: collapse"  width="550" id="AutoNumber1" height="100"><tr><td width="300">&nbsp;&nbsp;&nbsp;</td><td width="600"><font color="#006666" face="Century Gothic">[size=9]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Karate Explosion.[/size] </font></td></tr></table>

masterofme

Andrew, look what I found...

QuotePlease do not STEAL this chart.
You can link to it all you want, but do not rip it and call it your own.

That's directly from Sembiance's chart. Perhaps I should make a fresh new chart, with new coding, scripting and whatnot..

rodbeard

I'm pretty sure the Sate shot 2 damage should be 225 to 350. If all 3 lasers hit and the other bot is strong against Sate it still does at least 225. If you hit in the right spot it can go up to 350, but I've only seen that happen a few times and it was always against boomer.

Nic01

I've been a grub addict lately, and :

Max damage of shot 1 should be 130 (very, very rare)
Damage of shot 2 is 130-210 (ouch. 210 is also very very rare... most of the time you'll see 130-180)
Shot 2 deploys perpendicular to your angle. (90 degrees deploy horizontally, 0 degrees deploy vertically, 69-71 lands all balls in one spot on close battles)

Grub needs serious help o_O (Though it's possible to give 700+ damage in two turn quite quickly to any distance using Thunder item, theoretically. Not easy at all.)
Oh, and it seems that directly hitting all four balls cause less damage (never above 170) than letting it roll.

Oh, and :

JD -- Shot 1 max should be 190

Turtle -- Shot 1 is 135-165.


andrewcleung

I already asked Semibance. He sent me the whole Zip file for the whole site (including the CSS) and tell me to update it to my site. (I still have his files and his email sent to me regarding about this on my computer) So techanically i received permission from him unless u want to keep saying that he sent the file to me and didnt give me permission, eh? :lol:

I know the damage are a bit unaccurate because i still havnt made up my mind on whether the damage should be shown as Avatar-On or Avatar-Off.

For rodbeard's suggestion, if the target is right underneath u with thor, u could swing over 300 damage. I might put the number down a bit.

Ok, next thing. To Nic01: I agree that Grub's shot 1 damage is a bit too high on my site. For JD and Grub shot 2, read the above bolded and underlined msg.

For Turtle, I dont want ppl (especially ppl who plays Turtle a lot [e.g. Ramza]) come to me and complainning about underestimating the Turtle's ability.

ArlanKels

#28
Something I just noticed from that Tank Chart:
Armor has 4 stars for Attack.
Mage has 3 stars for Attack.
Mage damages are listed as higher.
One of Mage's delays is lower than one of the Armors.

How exactly is it that the Mage's attack is lower then? :|

*EDIT*
Unaltered(As in, pure evil damage) Trico's #2 does around 290-310.
I've only ever gotten it above the 310 mark by shooting through Force and the like.

feelthesin

QuoteHow exactly is it that the Mage's attack is lower then? :|
It may be taking into account that, with some frequency, Mage doesn't hit with both shots of Shot 2 - particularly with duals. Plus, Armor's SS is universally effective. That's my guess.
AIM/IRC/GB Account: TransientBen
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