Figured out the formula for the new bots

Started by Demonchaos77, May 31, 2005, 07:58 PM

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Demonchaos77

BF 2 (using 30 sd's) use 2.6 power. (2.65 for  74-66, 2.7 from 66-60)

frog (using 30 sd's) use 2 power.

for the frog: shot 1 rolls <<<< and shot 2 rolls >>. there fore u must add 2 of subtract 2 angles to make up for the 3 seconds it takes to roll.

ex. say the  creedo's chart says to add 3 angles. your new angle is 84. since you are shooting someone >>> with shot 2, then u must add 2 more angles.

Works for me...


Ice > All

XeeD

#1
Based on 2 games, i'd say that Kalsiddon is heavier than armor, and is 2.55/2.6 fixed power. I think by adding 0.1 power gives the rockets some leeway in order for them to hit max damage. Im not sure about windchart but i would gamble on something based on fixed power for the other bots. Yea...and as you suggest adding power for further angles.

Attack is the key of boomer,
Composure is the key of armor,
Patience is the key of ice,
Orgy is the key of grub.

phantomd

The frog is like Boomer. If you want some high angle shit, do 76 3.2 for 1 screen. (That's boomer anyway)
ㅋㅌㅌㄴ - Fantomize

Ransternz

Frog = boomer, Don = slightly heavier than trico. Worked this out with Mishigne during the Korean beta.

DietSnappple

Noice. We already have some formulas for these bots! :D
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I'm drifting on and off GunBound. ID: DietSnappple.

If you play maple story, contact me, maybe we could talk some time.

Eric

#5
And heres a very good way to shoot close range will kelso.



It shows that it did 740 damage... This is because how long the shot has to open depends on how much power you used, so I used no power and it opened right in his face, doing whore damage.

Note: Don't do this with negative angles, it doesn't open. Also don't sg it if you are like at point blank range, the shot will go through without opening. And also don't sg them where there isn't land behind them, the shots like go through mobiles before it opens.


<------ GBGL lied to me.
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Ransternz

Yeah, the shot opens as soon as it's vertical velocity is in the negatives, so you either have to high angle or face-plant.

creedo

jesus, that's broken :P

If it did just a little bit more damage, or if thor is out or whatever, you could kill with just shot 2 then dual.

Auga

I need to learn orangefoot, it opens 50% mid way?

Ransternz

QuoteI need to learn orangefoot, it opens 50% mid way?
It opens when it starts falling - so softnyx say.

PleaseShutUp

Kalsiddon

UHA
Angle 70 Power 3.2   = 1 screen
Angle 80 Power 3.15 = 1/2 screen

2.6(Not Effective Only use when u dont hav angles)
Angle 75 power 2.6   = 1/2 screen
Angle 60 Power 2.65 = 1 screen

[PSU]
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NewOldThought

Thanks for the formulas, they're a big help.
Does anyone know whether Kalsiddon's tracer is lighter than the missile(the 1 before it opens) or is it the same weight? If it isn't, its gonna be really fun trying to compensate for hi angles in a strong wind...
My signature is the next sentence. And if u can't find it, then...well...nvm.

achala

Theres no difference, its the same weight





Tenki

#13
maybe it's just me but i think kalsiddon and bigfoot match shotsss ^^; or at least, their shots hit around the same area anyway

on level ground, i always changed 4-5 angles for frog
current room names: "Tenki's Gameā„¢"/"road to kalsiddon"

hoping to learn KALSIDDON, the coolest missile bot ever, then wage war on fad-bot abusers/clone sets just like JD and the def-statclone in the good old days

haha.. raon = teh antifrog

creedo

The tracer comes out after the missile split and is just decoration showing you where the shot is landing. It travels on the exact same path the big bomb would go if it never split open. Without it, you wouldn't really see clearly how you missed, you'd just see a rain of missiles flailing around near the target.