Who needs a nerfing?

Started by Zelieth, Jun 16, 2005, 01:34 AM

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Giles

Damn the hackshield in GBS! Except by this big trouble of the brasilian server everything in mobile balance is alright (almost forgot the ice SS...), the damage level should be downgraded to the level it was at thor hammer.

2 of 3 gms killed in the event, the third kept kicking me, now the event is over!
(those 2k cash were very good!)
Play in GBS is really a horrible thing.

ToastedCrym

QuoteI can pull off 500 with Trico's SS on a daily basis.

Turtle, I think, since it's at such a disadvantage with Frog now in the picture, give it normal turn delay at least. >.>
But the whole point of Frog is to pwn other mobiles by putting them in big angle pwn holes, pwing that mobiles delay, while you can have less than 750 delay without trying.
It's not just Turtle at a disadvantage.
This sloganizer stuff is great for self- esteem!!!

Sapphiro

#32
Hmm why didnt I think of that,they should give nak more turnly delay as well :x Yes yes,I hate naks >_<
What do you expect =P High bunge,high def,high attack,high hp,avg delay(compare it with armor),fairly easy(now compare it with turtle and trico >_>),constant dmg (compare with frog dual and lightning/jd dual),wide angles (compare it with turtle and armor again),more options to shoot(u can go both high and low) and doesnt need to be too accurate for its weapons to deal dmg.Did I say it has a useful ss as well?=P

I'm not flaming any nak users here,but I really dislike naks :P

It may not be the best in each areas,but overall its still (too) good >_>'

ZakkWyld3

Dunno about raon, to me it is just as good as it is :) and I almost always use raon (sometimes even on those boring metamine/solo games).
It can absolutely pwn every mobile that isn't called mage in gb:th (dunno on wc, haven't played it yet...and with all those complains, I don't really want to play it :P)
Giles: why is playing in GBS a big pain in the ass? only cuz hackshield doesn't block a thing and there are 30% of aimers right now? :/
---GBS
---GIS
LONG LIVE ROCK 'N ROLL

ErrorSol

Frog needs a damned delay boost. Kal needs fixing. Bigfoot needs a weaker shot 1, bigfoot with 1 dual and 4 heals = unstoppable.

Yoyobuae

#35
- Kal
Shots should split only after a certain time limit has been met.  If the shot crosses the top of the arc before that time limit, the shot falls without splitting.  This  way the unsplitted shots can be used either for doing damage or for trapping the enemy in a thin, deep hole.  Of course the unsplitted shot HAS to do more damage,  150 for shot 1 and 200 for shot 2.  Kal's 400 dmg SGs and turn skip glitch, BYE BYE.

- J. Frog.
Definetely a delay increase.  800 delay for shot 1 and 2 should be fine. Maybe 20 more damage to compensate for delay increase.  SS needs to behave more like Grub SS. With stats, Grub SS dont behave like Frog's cause it does damage slower during a longer period of time.  Frog's SS needs to be slowed down a lot, 1/2 speed, at the same time reducing the rate at which it does damage.  This way it should behave a lot more like Grub's SS, doing good damage on Av off, without being out of control on Av on.

I dont think neither Asate or Nak need any changes.  Despite them being quite strong, at long range its a whole different story.  About them teleing into melee, you can as well tele away from them.  I dont worry too much about noob Asates, they usually screw up by SGing from the right or using full power SSes.  And now Asate's defense is REALLY bad, I think it got it's energy lowered.

- Trico
Only one thing its screwed up with Trico.  It really annoys me that they did it.  This change is definitely a must.  It's VERY important, that they change Trico's cabbage color scheme to what it was before :lol:  The cabbages look ugly, unappetizing :lol:, dull, makes you wanna quit GB forever. :D:

And BTW Trico is still the best :D: Although Frog's 3k dmg SSes in Av On are quite scary :D:

GujuSol

lets do this=
Armor- the only reason it's delay is so high, is becuase it's the absolutly most simple bot in the game  single projectile, high damage, good defence, hihg attck, its has to have some weakness jeez.. the only change here its that anlge shoulnt change for each shot (keep the shot 1 angle for all three shots ) and should get about 3-5 more true angle on both sides

Aduka=wth..  thor at level one does about 170ish and thor at lvl 2 is 200+. once you get to three your doing as much damage as a boomer. now you get noobs in a single aduka   that still do good because of the high dmg.The easyest way to fix this is to leave the bot alone, but make Thor harder to lvl up.(then again you could just nerf the hell out of that little blue biatch but, wheres the fun in that?)

Asate= no offence to all you pros who use asate, but in TH this little guy was one of my favorites, but now i resent it. heres why: super low delay, all true angle, good movement, 300+ with 880 delay....  the SS....  :wacko:  :wacko:  :wacko:  and the fact its become the premier choice of noobs, along with bigfoot beacuse at leven on a miss, at least one laser will hiit.  leave dmg alone, but  give it weak angle and a harder to use ss.(has to be more presice, i hate when someone sses me on the horn(trico) and still does like 350+

Bigfoot- (':P')  i never really took to bigfoot but its ok, not really a problem. 600+ sg are too situational to matter so its all good.

Boomer- I like boomer, but even I felt kind of disgusted doing a 984 dmg backshot thru a force. needs a life boost( but not a defence boost, i mean its made of wood for gods sake) and 10-30 more delay for shot 2 everything else is good the way it is other than its overpowered attack. reduce just a lil bit. (and i wish so many peple didnt use it. i got so bored i fooled around whit trico and now its my main bot.)

JD aka cake aka crap-
wtf were they thinking? shot 1= 160-180 shot 2 =about same as shot 1 ss= 280
I hate GIS they took a really good bot and turned into crap.
Heres an new inproved model
All true and slightly bigger angle,
MORE DEFENCE i did 360 to a cake with nak(no weather) and about 300 flat to an asate, even though cake is supposed to have more defence that sate. it dies faster than boomer and does half the dmg.
make shots stronger(duh) shot 1=140ish shot 2=190 on dierct hit(note that this doesnt count the 64 splash dmg, so for real total, add 64 to each shot.
poor cake your usless now. oh and increase delay a bit

Grub- its all good but ss should max out at 900( and make a big perfect hole)

Jfrog- needs better attack and 700 delay for both shots instead. fix teh shovel and bigbomb thing where the holes are the regular size, fix teh force and lightning thing, and they HAVE to do something about the heal glicth. one bandaid gives you like 25% back, and a med kit gives you what looks like half your life.

Kalsiddon=fix the turnskipping thing and make it impossible to "sg" at point blank.(like set a limit for how long shot is in the air). you should still be able to timbombif your target is very high ablove you and your good enuff to make the peak to the shot inside the dudes body for a long range 400 dmg timbomb, but noobs who come close are out of a job. oh and make the angle a little bigger, i mean its a high angle bot, so you obviously need HIGH angles.(one of my friend thuohgt the aiming slice should be raised really high(like the dragon) so its harder to sg and easyir to high angle.)

lightning= less dmg. the whole point of "lightning" is that its fast, so leave delay alone .   shot 1 with splash and no weather= 200 max  shot 2 with splash= 280 max
ss= make it sronger so about 230(evens out between shot 1 and 2) or keep smae dmg and increase dmg radius.(if you dont know what the means, i meant the big blue thing should be bigger or more powerful, but not both cuz thats too good of an ss) everything else is pretty good, so that all for lightning.

mage= "diet armor" is as strong as the old armor from TH. maybe stonger.
keep dmg about the same, but decrese how big the dman ss is. so many morons break there own shields and watching that happen makes me angrier every time.
delay is good but shot 2 is a little too srtong with weather. make everything average like its supposed to be, and mage is fixed.9 on a side not, anyone remeber all the spainsh speaking mages who would sit in one vs one rooms and never miss? is that like a spansh aimbotter club or something? oh well, wiht WC those guys have disapeared.

nak= good old nak. i like the idea for the more ground it covers, the more dmge it does, but i think its ok just the way it is. all its needs is a better shot 1 and a way to prevent teleporters.

ice= WHY WONT THEY FIX THE DAMN SS??!?!?! ice is alright, but the ss is really been pissing me off. its supposed to do 250ish and take out -20% defence for hit, but it doess the smae thing as shot 2. also, both all of the hsots need to lnad in the smae place. in TH a ice wasnt a problem, it was just a well rounded bot whit a sweet shot 2  
and a lot of life. but now wiht the item thing, all you see are healers who are hard to beat becuse tehy have an extra mobile stashed away. one trick ive learned is to not do much dmg ,  but keep angle wrecking so the trunk of mammtoh is touching land, they do dmg to themselves and lower theyre alreasy crappy defence.

roan=more mobility and that all it really needs.
also, reduce the spread between the mines a little

Turtle= stonger ss and needs about 100 more life. also needs a bit more angle(a very small amount more, but just enough to make it fair)

TRICO :wub:  all true angle a minimum smg for ss, like 300 and a max, like 600(this is wiht no weather so wether will make it do more) increase defence and life so that its similar to nak, wiht average def, 1050 life, and a very hard to use but strong shot 2). oh and do something about the damn cabbages, they look rotten. higher aiming slice is a maybe, since high angles are need for a lot of close range 3in1s, but i think its good the way it is. trico rules

Dragon- if everyone else gets a dmg boost, so does he. 250 for shot 1, 350+ shot 2
and ss 100 for each liitle dragon that hits. (as you can tell, i favor the dragon)

Knight- same as dragon, exept that knight needs more bunge capability.

holy crap i cant believe i wrote all that.. peace (sorry bout and spelling and grammar mistakes)  




















:dualevil2:  :dualevil2:  :dualevil2:  :dualevil2:  :dualevil2:  :dualevil2:  :dualhmph:  :dualhmph:  :dualhuh:  :dualhuh:  :blink:  :dualwink:  :dualtongue:  
*I heal* Noob1: HEY  stop healing, thats cheating

*I use wind change*  Noob 2: Stop changing the wind, thats cheating

*I tag to dragon becuase I got lucky"  Noob3: Haxxer dragon haxx. He's cheating

*I do a trico dual for 700+ dmg*  Noob4: HEY! Stop aiming, thats cheating.


Chomotax

#37
XD

"Bigfoot needs a weaker shot 1, bigfoot with 1 dual and 4 heals = unstoppable" = ethel kicking sol's butt  :lol:
~~Jessilynn~~

Sapphiro

Ice will be too good if its ss does -20 def.Cause rite now I dun even see any problem with ice.

More dmg with turtles will only make turtle stronger =P Those turtle pros have no problems with turtle.

lightning has great disadvatnage during double deaths :P

NewOldThought

asate is too damn strong at close range...I think they should make the shot 2 a bit weaker but also change it so that it doesn't spread so much at long range. And i agree with Sapphiro that ice SS should stay at -5, but i think they should make the difference between shot 2 dmg and SS dmg a bit more noticeable...Either that or make SS -10 def.
And i don't think lightning is at a very big disadvantage in double deaths...it can do 400+ with shot 1 while owning everyone's delay (except frog >.<). I agree it is at a slight disadvantage, but i don't think its that bad...
My signature is the next sentence. And if u can't find it, then...well...nvm.

ErrorSol

QuoteXD

"Bigfoot needs a weaker shot 1, bigfoot with 1 dual and 4 heals = unstoppable" = ethel kicking sol's butt  :lol:
pfft, if I wanted to beat her I would pack 4 heals myself, but I hate having that amount of heals.

Chomotax

Sol, she just kicks your butt. :P All you need is a teleport and you can use it to avoid both bunge and melee damage from the Bigfoot. Adapt.
~~Jessilynn~~

Sapphiro

Oh..Nak is supposedly to be a hit type,but its shot appears too much like an explosion weapon. just look at the hole it can make!@_@